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Pottery Room

This scene was inspired by the series Great Pottery Throw Down. I thought I would create my own spin on a pottery studio.
A lot of the designs were done by me. It was my first attempt to use Substance Designer for the walls to have a plaster/concrete like effect, especially trying out vertex painting (hence the high poly wall).
Tree and plant assets are from MAEOakForest and Quixel.

Render01

Render01

Render02

Render02

Render03

Render03

Render04

Render04

Render05

Render05

Render06

Render06

Render07

Render07

Plaster/Concrete_Render08

Plaster/Concrete_Render08

Ceramics_Wireframe

Ceramics_Wireframe

Props_Wireframe

Props_Wireframe

Kiln_Wireframe

Kiln_Wireframe

Structure_Wireframe01

Structure_Wireframe01

Structure_Wireframe02

Structure_Wireframe02

Kiln_Wireframe

Kiln_Wireframe

TurnTable_LargeObjects_Wireframe

TurnTable_LargeObjects_Wireframe

TurnTable_SmallObjects_Wireframe

TurnTable_SmallObjects_Wireframe

TurnTable_OpaqueObjects_Wireframe

TurnTable_OpaqueObjects_Wireframe

TurnTableChair_Wireframe

TurnTableChair_Wireframe

TableChair_Wireframe

TableChair_Wireframe